Integrates the world’s foremost modeling, animation, visual effects, and advanced rendering technologies into one complete workflow solution. It’s the most comprehensive 3D software for producing professional-quality graphics on desktop PCs or graphics workstations.
Maya Unlimited includes all of the integrated tools and functionality in Maya Complete and adds these industry leading innovations: Maya Fluid Effects™; Maya Cloth; Maya Hair; Maya Fur, and Maya Live.
* Maya Fluid Effects™ - Simulate and render a huge variety of atmospheric, pyrotechnic, viscous liquid, and open ocean effects. Maya Fluid Effects overcomes one of the greatest barriers in computer animation.
* Maya Fur - Easy creation of realistic fur, short hair, wool and grass on NURBS or polygonal models. Incredibly realistic styling and rendering of short hair and fur, with Maya Artisan brush interface for painting fur attributes.
* Maya Cloth - The fastest and most accurate software solution for simulating a wide variety of digital clothing and other fabric objects. Any cloth object can be animated including sails, skins, tents, drapery, bedding, etc.
* Maya Live - Sophisticated matchmoving combines 2D live-action with 3D elements. Maya Live provides greater flexibility, a fast integrated 2D tracker and an interactive root frame solver. Maya Live also allows you to reconstruct live-action elements as 3D geometry plus output to external applications.
* Maya Hair - Tools for the creation, styling and rendering of fully dynamic long hair on NURBS or polygon objects. Make any NURBS curve dynamic for use in advanced character rigging and effects. Create a wide range of other “non-hair” effects too.
What''''''''s New in Maya 7:
* New and Enhanced Character Animation Tools - Integrated Alias MotionBuilder® technology, and enhancements to deformers and skinning tools make animating characters faster, easier and more accurate.
· The industry''''''''s leading full-body IK solver makes rigging and posing characters faster and easier, and enables the natural articulation of biped and quadruped models.
· Deformations are now more flexible.
· Collaborative, parallel workflows are supported through the ability to iteratively substitute geometry while
skinning, deformation, and key framing are in progress, and to propagate topology changes to blend shape targets.
* New tools for modeling and mapping - With numerous new polygonal modeling and mapping tools, Maya 7 delivers the industry''''''''s most well rounded, comprehensive modeling feature set.
· New polygon modeling functionality enhances modeling productivity and provides greater control
· Faster, easier texturing is made possible with powerful new UV tools.
· New and enhanced tools are available for scene optimization without loss of detail—particularly valuable to game developers.
* Powerful Visual Effects Tools - Maya 7 continues to innovate with unique tools for specialized visual effects.
· A powerful Toon Shader supports a wide range of non-photorealistic rendering styles and features interactive previews in near real-time. Maya Paint Effects™ also benefits from the real-time mesh preview.
· Maya Fur is integrated with Maya''''''''s dynamic curve technology, allowing realistic dynamics to be applied, and Fur and Hair to be used together easily.
· Maya Hair can be transplanted from one model to another, and it delivers support for texture mapping of attributes such as baldness and color. Hair can also be rendered directly in mental ray for Maya.
· Numerous enhancements to Maya Cloth extend the usability and power of this production-proven tool.
· Per-object attributes and support for transparency bring new creative possibilities to the Maya vector renderer.
· A new High Detail Solve mode for Maya Fluid Effects makes the realistic simulation of complex explosions even easier.
* Integration with Essential Production Tools - Streamline your workflow between Maya and Adobe® Photoshop®, Adobe Illustrator®, Macromedia® Flash® and popular CAD applications.
· Re-architected render layers technology allows multiple passes from any combination of the four Maya renderers, or third party plug-in renderers, to be prepared for optimal output to the compositor of choice. Plus, layers can be rendered to Adobe Photoshop (PSD) and Macromedia Flash (SWFT) files.
· Enhanced connectivity with Photoshop also includes "round-tripping" with the 3D Paint tool, automatic conversion of procedurals to PSD, and direct launching of the package from within Maya.
· Connectivity with Adobe Illustrator provides an iterative workflow for creating 3D animated models from 2D vector data.
· Support for both ATI™ ASHLI and Nvidia® CgFX plug-ins allow hardware shaders written for next-generation games platforms to be previewed in Maya.
· An enhanced FBX® plug-in provides seamless exchange of animation data and character rigs with Alias MotionBuilder.
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