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كورس تعليم الثري دي ماكس باحتراف برابط مباشر واحد

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    الصورة الرمزية مهندس وليد سمير
    مهندس وليد سمير
    مهندس وليد سمير غير متواجد حالياً

    مشرف متميز

      وسام مشرف متميز


    تاريخ التسجيل: May 2006
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    كورس تعليم الثري دي ماكس باحتراف برابط مباشر واحد

    كورس تعليم الثري دي ماكس باحتراف برابط مباشر واحد


    E-Learning | 3DS Max 2009 Essential Training | 649 MB



    As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers. Example files accompany the course.







    Table of *******s



    Introduction

    Welcome

    Using the example files



    1. Getting Started

    Understanding the production process

    The importance of traditional art concepts and principles

    Using reference materials

    Understanding 3D space

    Improving your workflow

    Getting help



    2. Interface Essentials

    Understanding the interface

    Working in the viewports

    Changing the measurement system

    Using snaps

    Using grids

    Customizing the interface

    Right-click features



    3. Working with Files

    Starting a new project

    Importing and opening files

    Saving and exporting files

    Holding and Fetching

    Summary info and object properties



    4. Working with Objects

    Selection techniques

    Naming objects

    Reading the Transform Gizmo

    Moving objects

    Rotating objects

    Scaling objects

    Understanding coordinate systems

    Introducing pivot points

    Working in Pivot mode

    Hiding and freezing objects

    Cloning objects

    Grouping objects



    5. Creating Off-the-Shelf Geometry

    Creating standard primitive objects

    Creating extended primitive objects

    Creating shapes

    Creating compound objects

    Creating architectural objects pt. 1: Walls

    Creating architectural objects pt. 2: Doors and Windows

    Creating architectural objects pt. 3: Railings

    Creating architectural objects pt. 4: Stairs

    Creating architectural objects pt. 5: Foliage

    Project: Creating a video camera



    6. Specific Modeling Techniques

    Extruding objects

    Lathing objects

    Changing the lathe axis

    Lofting objects

    Common lofting errors

    Loft deformations

    The Boolean command

    The Pro Boolean command

    Box modeling

    Building a plane with box modeling

    Paint deformations

    Patch modeling

    NURBS modeling

    The NURBS Fillet command

    Surface normals



    7. Project: Constructing a Room Using Multiple Modeling Techniques

    Building a floor and walls

    Building a table with legs

    Building a lamp with a shade

    Building a door

    Building a doorknob

    Building curtains

    Adding plants



    8. Working at the Sub-Object Level

    Sub-object types

    Sub-object selection

    Converting vs. using a modifier

    Sub-object transformations

    2D sub-object modeling commands

    3D sub-object modeling commands

    Ignore Backfacing

    Soft Selection

    Project: Building a low polygon flying saucer



    9. Working with Modifiers

    What is the modifier stack?

    Important things to know

    Copying and pasting modifiers

    Understanding the importance of modifier order

    Applying modifiers in the middle of the stack

    Collapsing the stack...how and why

    Using the Displace Modifier

    The Flex modifier

    The Morpher modifier

    The Noise modifier

    The Slice modifier

    The Symmetry modifier

    Using the Symmetry modifier for character modeling

    The TurboSmooth modifier

    The Hair and Fur modifier

    رابط التحميل


    http://www.arab-school.com/downloads...school.com.zip

    طبــعآآ باسورد فكـَ الضغــط >>>www.arab-school.com

  2. [2]
    bashar abojafar
    bashar abojafar غير متواجد حالياً
    جديد


    تاريخ التسجيل: Sep 2010
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    مسا الخير
    لو سمحتو بديكتاب الماكس 9 كيف بدي حملو

    0 Not allowed!



  3. [3]
    engyoyo
    engyoyo غير متواجد حالياً
    عضو


    تاريخ التسجيل: Jun 2009
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    للأسف الرابط لا يعمل

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